uncapped
Mac and Windows

Your console
Experience Uncapped.

Connect console to PC, launch Uncapped, and play your fav games at upto 4x resolution and 4x smoother gameplay along with custom shaders.

$10 one-time · both platforms included · lifetime updates

IN60 FPSOUT240 FPS<6 ms lag
See what it looks like
Uncapped v1.4.0

Source

My PS5
VSync
Show overlay

Enhance

Upscale
MetalFX
Frame generation
Apple OpticalFlow

60 fps in, 240 fps out.

Effects

Import…
Color GradeBloomCRT
QuitLaunch

Works with what you already own

PS5Xbox Series X|SNintendo SwitchSteam DeckRetro consolesAny HDMI capture card

01 — The app

Plug the console.
Hit launch.

One window to set things up, then full screen gameplay with an overlay that shows what you're actually getting. Same app on both platforms.

Uncapped v1.4.0

Source

My PS5
VSync
Show overlay

Enhance

Upscale
MetalFX
Frame generation
Apple OpticalFlow

60 fps in, 240 fps out.

Effects

Import…
Color GradeBloomCRT
QuitLaunch
Uncapped — fullscreen
UNCAPPED V1.4.0
Input1920×1080 60.0
Output3840×2160 240.0
Latency4.1 ms
Upscale2× MetalFX
Frame gen4× Apple OpticalFlow
U upscale · G frame gen · Tab settings

All telemetry in the overlay: what's coming in, what's going out, and the latency it was measured at.

UUpscaling
GFrame generation
TabSettings, mid-game
EscBack to the launcher

02 — Sharper

1080p in.
4K out.

Select input and output resolutions to play your games at maximum clarity and responsiveness.

  • MetalFX on Mac, DLSS 5 / FSR / XeSS on Windows
  • Runs on the graphics card you already have
  • Turn it on and off mid-game with one key
UNCAPPEDORIGINAL
Illustration — drag to compare

The upscalers it uses

MetalFX

Apple Silicon Macs

NVIDIA DLSS 5

GeForce RTX on Windows

AMD FSR

Radeon and most GPUs

Intel XeSS

Arc and Intel graphics

03 — Smoother

60 frames becomes 240

Every motion vector is estimated from the console input frames in realtime.

Interpolatehold N → wait for N+1 → blend+16.7 ms
UncappedN−1, N → warp forward → N+p+0 ms
N−1NN+p

One 5×5 patch, matched from N−1 to N inside a ±4 px window. The generated frame carries that displacement forward — the real frame is never held back.

  1. 01Luma pyramid1/32 · 1/16 · 1/8 of input
  2. 02Block match5×5 dense, radius ±4 ±2 ±1
  3. 03Vector medianoutliers dropped, then smoothed
  4. 04Warpsample(N, uv − phase × flow)

Backward gather, so there are no holes to fill. Confidence scales the displacement: a weak match moves less, never double-images.

Multiplier60 in → 236.2 outachieved 3.94×GPU 2.6 ms

Measured on an M-series Mac, 1280×720 in, 3024×1890 out. Pick a multiplier that divides your refresh rate — 3× can't pace evenly into 120 Hz.

04 — Effects

Make it look
how you want.

Custom shaders and community effects make your games feel brand new.

Off
Color Grade
Bloom
CRT
Cartoonize
Scanlines
Film Grain
Chromatic

Illustration of the kind of look each effect gives.

Tune the look

Color grade, bloom and the rest, on real dials you move while you play.

Community effects

Growing every day. Open source, free, and a drag-and-drop away.

Runs on all devices

Windows & Mac

Input lagUnder ~6 ms. Snappy/Responsive Gameplay
Frame generation2×, 3× or 4×
UpscalingMetalFX · DLSS 5 · FSR · XeSS
InputAny HDMI or USB capture card
MacApple Silicon
WindowsDirectX 11/12
DevicesUp to 3
EffectsBuilt-in and community effects
UpdatesFree, built into the app

One price. Both platforms.

The Enhanced
Console Experience.

This one time fee goes to uncapped's consistent development and maintainance efforts.

Uncapped

$12.50$10USD / ONE TIME

  • Real-time upscaling to your screen size
  • 2×, 3× and 4× frame generation
  • Mac and Windows, both included
  • Use it on up to 3 computers
  • Lifetime of updates and community upgrades

Secure checkout by Razorpay

You'll sign in with Google to check out, purely so we can keep your purchase on file and you can re-download any time. No other data is collected.

Same setup.
Upgraded Gaming.

$10 once · lifetime updates and support